What did I do in 2017? My plan, from my post a year ago, was:
- Help other people make interactive tutorials.
- Work on projects that lead to tutorials, instead of starting with the tutorials.
For the first goal:
- I met several people working on interactive tutorials / explorable explanations, and chatted with many more online. It was great to talk to other people making these kinds of tutorials!
- I was a mentor for Google Summer of Code, working with a student on interactive diagrams for Russell & Norvig's AI textbook, AI: A Modern Approach. He made the diagrams for chapter 3, chapter 4, and chapter 6. After the summer was over, I helped other students make diagrams for chapter 2, chapter 5, chapter 21, and chapter 22.
- I worked with a game developer on a tutorial (we didn't finish but I learned a lot)
- I made an interactive tutorial about making interactive tutorials, including a section on how to make “scrubbable” numbers like the ones in Bret Victor's Tangle library.
I'm pretty happy with how that went.
For the second goal:
- I worked on some small projects for Nonagon Games (including minimap-painter, some redis experiments, a serialization library, another map painter, a map renderer, resource placement)
- I worked on many procedural map generation experiments (for Nonagon Games, but also for a future tutorial)
- From these projects I wrote a dual mesh data structure library, added a setction about ridges to one of my tutorial pages, and made an HTML5 version of my polygon map generator.
Although I did work on many small projects, I didn't work on any big projects. I have mixed feelings about this.
Other things:
- I moved my site to a cheaper, faster web server
- I converted my site to https, which was quite a bit more complicated than I thought it would be
- I converted over 500 of my web pages from fixed width layouts to “responsive design”, and wrote an article about how it works ; it was a bit harder for my two column layouts
- I made incremental improvements to most of my web pages (wording, diagrams, interaction, etc.)
- I spent way too much time studying the color yellow
- I made a tool to turn an image into a polygon mesh, originally intended for map generation (you'd paint a map in MS Paint and then turn it into polygons) but more fun as an art tool
- I occasionally answered questions on stack overflow or reddit with interactive demos like this and this and this
- I made a creepy procedural animation of a bacterial cell
- I tracked these things on my trello page
What do I want to do in 2018?
- I learned a lot from my map experiments this year, and I'd like to produce some useful tutorials and demos from them. Several techniques could be added to the existing map generator.
- From working with others I was reminded how valuable iteration is. I want to go back to my older tutorials and update them.
- I want to continue working with game developers on algorithms that could turn into future tutorials.
- I want to write a tutorial on coordinate systems and cameras. I've tried this before but maybe the third time's the charm?
- I'd like to write a few more tutorials about writing interactive tutorials.
- I want to become faster at writing tutorials. Part of this is managing scope but part of it is using better libraries that let me reinvent less each time.
Labels: annual-review
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