Despite the talk of GDC 2007 becoming more and more like E3, I'm going to go to GDC this year. I'm interested in the Wii, DS, mobile games, online games, and web games, as well as graphics, music, sound effects, design, algorithms, and storytelling. I'm interested in just about everything but business/legal aspects; I expect that working on games will remain just a hobby for me.
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And I was hoping that making a living from your hobby is ideal.
Do you not think both these mix?
In my case, I found the things that are needed to make a good commercial game are mostly uninteresting to me: art, music, publishing, tech support, licensing, Windows programming, etc. So when it's a hobby, I can choose the most interesting things (algorithms, AI, etc.), whereas if I'm going to make a living from it, I have to spend most of my time on things I don't want to do, which makes it less of a hobby and more of a job.
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