Making-of: draggable objects #
I noticed last year that some of my projects behave inconsistently on touch devices. I didn't do anything about it. But then I was working on a tutorial about how I make my interactive tutorials, I had to show how to handle touch events, and I was embarrassed by my code. I decided to take a week to learn about mouse, touch, and pointer events.
That week turned into two. And three. And eight.
I learned a lot. Not only about the event handling spec, but also differences in browser behavior and operating system behavior.
I was able to greatly simplify my code by using newer APIs and by removing unnecessary code.
Labels: making-of
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