One of the most fun things about SimBlob is the water simulation. It isn't great though, and I keep looking for ways to make it better. Using the Navier-Stokes equations is the “right” way to simulate fluids, but they're complicated and expensive, so many people have come up with approximations or alternatives. Here are some resources:
- Fluid Dynamics Model (includes demo for Windows)
- Fluid Dynamics with Erosion
- Real-Time Fluid Dynamics for Games
- Reflections on Water Simulation
- Practical Animation of Liquids
None of their solutions directly works for me, since I'm using a hexagonal grid and have a dynamic landscape underneath the water.
[2005-07-11] Update: I tried some approaches based on the above, but they didn't work for me. It's quite possible that I'm missing an essential step in my simplification.
Labels: programming , project
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Hi.
I visited your site a long time back when you had described your own way of simulating water. You had used simple level(land height + water height) based rules to decide which way water would flow. Would it be possible for you to put that page up/mail it to me?
(I programmed and it did not work very well)
anjul.patney@gmail.com
hi amit
i m having my exams on 7th dec
there is game tree and AND_OR graph in our syllabus .
but there us nothing such in specified books.
can u please-please tell me which book to refer for this.
tell the books available on net.
ur blogs are just fabulous
how do u understand all this
pls do give the site
my id is -lovely_rics@yahoo.co.in
hi,
I waS Wondering if this game was available for windows. (vista 32)
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