tag:blogger.com,1999:blog-5052387.post7031155874121517565..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: Mapgen4: betaAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5052387.post-85021908831038147552018-11-13T11:14:52.117-08:002018-11-13T11:14:52.117-08:00Thanks! Yes, that's how it goes :-)
In this p...Thanks! Yes, that's how it goes :-)<br /><br />In this project I was optimizing for speed. I picked simpler algorithms that would run fast instead of cooler algorithms that would produce nicer output. I think it worked pretty well, but there were soooooo many times I had to skip something that would improve the maps.<br />Amithttps://www.blogger.com/profile/12159325271882018300noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-15078762968388988012018-11-13T10:31:33.376-08:002018-11-13T10:31:33.376-08:00Lol @ the zero rivers frustrating you for so long....Lol @ the zero rivers frustrating you for so long. Well, that's how it goes.<br /><br />I love playing with the beta, btw. Very responsive, especially compared to my system, which takes minutes to generate and render!Scott Turnerhttps://www.blogger.com/profile/03393071448515738228noreply@blogger.com