tag:blogger.com,1999:blog-5052387.post8676011889552313580..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: Coordinate transforms, stillAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5052387.post-47741073226528919872019-06-06T06:44:53.975-07:002019-06-06T06:44:53.975-07:00Thanks CpILL! Yes, I had started out trying to tea...Thanks CpILL! Yes, I had started out trying to teach matrix transforms but it wasn't motivating. I then switched to coordinate transforms but it was still abstract. I ended up picking game cameras because they give some motivation for using coordinate transforms. I think it's still a little tricky as it's possible to solve many of the game camera problems without learning the theory. I want to at least introduce the reader to the theory so that they learn that there's a better way to solve those problems.<br /><br />Re: my tutorials - thank you! Check out https://explorabl.es/ for lots of Explorable Explanations! :-) DynamicLand is a fun place to visit.<br />Amithttps://www.blogger.com/profile/12159325271882018300noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-84696761922094641002019-06-02T17:57:52.181-07:002019-06-02T17:57:52.181-07:00Having done a little bit of teaching coding myself...Having done a little bit of teaching coding myself to young teens I found it is all about motivation. They wanted to make games and the coding was just a means to do that, as was the math and all the other concepts (i highly recommend teaching/tutoring if your writing educational material). Start with motivation, i.e. your "problem solving" track as solving problems is really the ends and the means will follow. I always think of the old proverb:<br /><br />"If you want to build a ship, don't drum up people to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea."<br /><br />i.e. Stimulate motivation and the rest will follow by itself. I still haven't found a good intro to game development for kids/teens. The progress is always too slow and they need to feel like they have achieved something at the end of every (not to long) lesson, but its do'able.<br /><br />I guess the same goes for adults, I find if i break down big projects into small victories I'm more motivated to get to the end.<br /><br />Your tutorials are the best i have ever seen and online! I hope you find the motivation to continue. <a href="http://worrydream.com/" rel="nofollow">Bret Victor</a> also did some inspiring work in a similar direction. The "Explorable Explanations" are what drew me to him originally and seem on a similar tangent to you. Perhaps you just have to evolve these ideas of yours into something nobody has ever seen before. Bret is doing <a href="https://dynamicland.org/" rel="nofollow">interactive physical spaces</a> now last i heard.CpILLhttps://www.blogger.com/profile/13202487333411332216noreply@blogger.com