tag:blogger.com,1999:blog-5052387.post5705575250463589525..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: Updating the Polygon Map Generator demoAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5052387.post-73274463914660707152013-11-18T05:48:29.521-08:002013-11-18T05:48:29.521-08:00Always chant "You must construct additional p...Always chant "You must construct additional polygons" before clicking those buttons; it's very satisfying.lahoskenhttps://www.blogger.com/profile/12011437847555356710noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-25920184999332674152013-11-17T18:12:38.798-08:002013-11-17T18:12:38.798-08:00You know, if you're *looking* for a project to...You know, if you're *looking* for a project to apply some of this awesome tech on, there's no lack of potential candidates :D<br /><br />I'm lead for the Terasology open source project and we came across your original article more than a year ago - it is still one of my favorites. Got posted in our forum: http://forum.movingblocks.net/threads/biomes-and-map-generation.518/#post-4502<br /><br />We've had some interesting starts on world gen stuff like a plate tectonic-based generator that makes amazing base heightmaps, a separate climate simulator, etc. But we lack something to tie it all together, like an interested world lead fellow :3Anonymoushttps://www.blogger.com/profile/04050294756229082811noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-11486399785080742042013-11-17T11:49:02.971-08:002013-11-17T11:49:02.971-08:00Wow!!Wow!!Shlomi O.https://www.blogger.com/profile/09905484986732700707noreply@blogger.com