tag:blogger.com,1999:blog-5052387.post514508423141054965..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: Global optimization applied to game designAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5052387.post-75907035845036585122017-04-21T08:38:13.393-07:002017-04-21T08:38:13.393-07:00Dan Cook had an excellent take on this using a tre...Dan Cook had <a href="http://www.lostgarden.com/2010/10/triple-town-released-for-amazon-kindle.html" rel="nofollow">an excellent take on this</a> using a tree metaphor, and his <a href="http://www.lostgarden.com/2005/05/game-genre-lifecycle-part-i.html" rel="nofollow">Game Genre Lifecycle</a> series and talk on Designing Original Games are also quite good.Peter Bhat Harkinshttps://push.cxnoreply@blogger.com