tag:blogger.com,1999:blog-5052387.post2479490271730505758..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: Pathfinding on isometric gridsAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5052387.post-75719933273545087182014-07-25T12:07:53.272-07:002014-07-25T12:07:53.272-07:00Hi Wouter, thanks for the comment! I was beginning...Hi Wouter, thanks for the comment! I was beginning to wonder if I was the insane one. ;-) <br /><br />I was very pleased with the animation and also the implementation. It's done in css, with only one line of javascript to trigger it. So simple!<br /><br />Yes, it does seem that many people start with the graphics instead of the model and game logic. I'm seeing a similar confusion about camera, view, world coordinates, and I should post something about that too.<br />Amithttps://www.blogger.com/profile/12159325271882018300noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-17186250934973244852014-07-25T00:19:00.157-07:002014-07-25T00:19:00.157-07:00Thanks for putting that so succinctly. I was reall...Thanks for putting that so succinctly. I was really confused when I saw the post title in my rss readers, for the same reason as you state here.<br /><br />I've noticed a more generic pattern in this, too. Many people start out building games by focusing entirely on the visualization, whereas I think you should go with the conventional software development practice of building a solid model first, and representing it appropriately later.<br /><br />Love the animation, too.wlievenshttps://www.blogger.com/profile/16162030556669130162noreply@blogger.com