tag:blogger.com,1999:blog-5052387.post113595883063306386..comments2024-03-17T16:13:55.262-07:00Comments on Blobs in Games: SVG woesAmithttp://www.blogger.com/profile/12159325271882018300noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5052387.post-1136155160846562562006-01-01T14:39:00.000-08:002006-01-01T14:39:00.000-08:00You are correct, however you don't need to fall ba...You are correct, however you don't need to fall back to HTML, all SVG implementations out there at least support SVG image tag (that I know of). Thus, if the SVG implementation doesn't support all the feature strings you need, simply fall back to a SVG image tag that displays your PNG/JPG...Jeff Schillerhttps://www.blogger.com/profile/08519917349324569248noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-1136043506841934692005-12-31T07:38:00.000-08:002005-12-31T07:38:00.000-08:00I don't fully understand SVG switch, but as far as...I don't fully understand SVG switch, but as far as I can tell, it doesn't let me fall back to HTML. It seems to keep me within SVG.Amithttps://www.blogger.com/profile/12159325271882018300noreply@blogger.comtag:blogger.com,1999:blog-5052387.post-1135964312627358622005-12-30T09:38:00.000-08:002005-12-30T09:38:00.000-08:00I disagree about partial implementations of SVG. ...I disagree about partial implementations of SVG. SVG itself provides a facility to determine what features are required to render content. Please see the svg:switch element (http://www.w3.org/TR/SVG11/struct.html#SwitchElement)Jeff Schillerhttps://www.blogger.com/profile/08519917349324569248noreply@blogger.com