Blobs in Games: 2003-04

I had been experimenting with simulation of environment (water, forests, etc.), people (civilians, military), economics (supply/demand, business), and transportation (trucks, railroads, warehousing) in games. However I haven’t had the energy to work on a full game, so I mainly explore little things here and there. On this blog I post my game-related thoughts, even if they aren't related to the games I want to work on.

Reading vs. programming

I haven't been working on my game lately; I haven't had the energy. I've been reading some books that might help me understand what I want to do with SimBlob. Nexus is about networks, covering a broad range of examples: Sean Connery, fireflies, Tanzanian People's Defense Force, trickle-down economics, yeasts, Japanese whaling, Plato, Will Smith, Monica Lewinsky, IMDB, Carl Jung, monkey brains, Ross Perot, Islam, e.coli, airport hubs, grunge bands, mass extinctions, Ted Danson, free markets, Don Juan de Marco, Bing Crosby, the bell curve, and locusts. Emergence is about combining small, simple objects to get complex behavior. I'd certainly like to do that with the blobs in SimBlob.